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Why isn't this working?
Hello, I am wanting to have a timer in my game so I've looked around for a script to do so. I found this-
 #pragma strict
 
  // TIMER counting DOWN
  var timer : float = 0.0;
  var timerMax : float = 30.0;
  function Start()
  {
      timer = timerMax ;
  }
  function Update()
  {
      timer -= Time.deltaTime;
      
      if (timer < 0)
      {
          Debug.Log("timer Zero reached !");
          
          // reset timer
          timer = timerMax;
      }
  }
In the post the person had said to attach it to a GUI text. I tried to see if it would work on the new UI text but the text doesn't show the time. Do I need to convert something or? Also I am quite new to Unity. All help is appreciated.
Answer by toddisarockstar · Feb 08, 2015 at 02:59 AM
try declairing your max variable at the top like this instead:
 var timerMax:float;
 timerMax=30;
Answer by RayJr · Feb 08, 2015 at 02:13 PM
Maybe take a look at this. Here's my code for my clock. I used GUI Text at first but didn't like how it worked (Does anybody really?) so switched to a text mesh and now its very easy to work with.
The code is for a 12 hour clock with am and pm, but can easily be modified for any sort of timer/clock.
Enjoy
     int hours;
     public int hours24;
     public float minutes;
     public int iMinutes;
     string fMinutes;
     string ampm;
 
     TextMesh clockText;
 
     void Start () {
         clockText = GetComponent<TextMesh> ();
         hours = 12;
         hours24 = 12;
         minutes = 01;
         ampm = "pm";
 
     }
 void Update () {
         // Build Time. Default is one minute per second.
         minutes += Time.deltaTime; 
         iMinutes = (int) minutes ;
         fMinutes = iMinutes.ToString("D2");
 
 
         if (iMinutes >= 60) 
         {
             if (hours == 12)
             {    
                 hours = 0;
             }
             if (hours == 11)
             {    
                 if (ampm == "am")
                     ampm = "pm";
                 else
                     ampm = "am";
             }
 
             if (hours24 == 23)
                 hours24 = 0;
 
             hours +=  1;
             hours24 += 1;
             iMinutes = 0;
             minutes = 0;
 
         }
 
         clockText.text = hours + ":" + fMinutes + " " + ampm;
     }
 
Your answer
 
 
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