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Question by grzrz · Apr 30, 2012 at 11:39 AM · cameraresolutionwebcamtexture

webcamtexture not able to set resolution

 private WebCamTexture webcamTexture;
     
     void Start()
     {
         
         WebCamDevice[] devices = WebCamTexture.devices;
         if(devices.Length > 0){
           webcamTexture = new WebCamTexture(devices[1].name,1920,1080,30);
           webcamTexture.Play();
         }    
         renderer.material.mainTexture = webcamTexture; 
         webcamTexture.Play();
    }

I have 2 cameras - a crappy built-in and logitech c920 (full hd) I want to use that one for the video stream. The funny thing is that when I try to run that as it is here the camera starts to blink and the game freezes until i unplug the camera. When I use

 webcamTexture = new WebCamTexture();
 webcamTexture.deviceName = devices[1].name;

instead of

 webcamTexture = new WebCamTexture(devices[1].name,1920,1080,30);

it works albeit in low resolution.

What should I do?

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avatar image grzrz · Apr 30, 2012 at 01:50 PM 0
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Additional info: I plugged a Logitch c910 and when I give it 1280/720/30 it works (its 720p the c920 doesn't work with 1280/720/30 although it should). Idea: Different way of strea$$anonymous$$g data, c920 uses h264 - not supported? Is there more detailed specs-place than reference? I'm a unity noob. What do you think?

avatar image Ga2Z · Dec 05, 2013 at 10:42 PM 0
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Hi, did you find any solution for this?

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Answer by Tony-Sparrow · Oct 08, 2014 at 03:23 AM

highest resolution Unity currently supports is 1280x720

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