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What do I do to make a system that will activate something when you press the screen, but not when you press a button?
I am making a game where when you tap anywhere on the screen, the character moves. Now I want to create a pause button. The problem is, when you press the pause button, it also recognizes that as a press on the screen, so the player moves. What can I do to make sure every press is not a press on the pause button, and if it is, do nothing?
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