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Question by GruzcaClub · Nov 07, 2016 at 03:02 PM · unity 5javascriptraycastaislope

How, from scratch, can I detect the angle of the ground underfoot a character not controlled by a character controller.

So me and a team are making a game, and I have been assigned to make sure that the characters cant walk up any cliffsides, so I have been working with raycasts. I have found them weird and don't understand them fully. Please help, thank you.

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avatar image TreyH · Nov 07, 2016 at 03:44 PM 0
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Is your game 2D or 3D?

avatar image GruzcaClub TreyH · Nov 09, 2016 at 02:03 PM 0
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The game is made in 3D

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Answer by ElijahShadbolt · Nov 09, 2016 at 08:34 PM

RaycastGround.cs

 using UnityEngine;
 
 public class RaycastGround : MonoBehaviour
 {
     public float distance = 1.0f; // distance to raycast downwards (i.e. between transform.position and bottom of object)
     public LayerMask hitMask; // which layers to raycast against
 
     void Update()
     {
         Ray ray = new Ray(transform.position, Vector3.down);
         RaycastHit hit;
 
         Debug.DrawRay(ray.origin, ray.direction * distance, Color.red);
 
         if (Physics.Raycast(ray, out hit, distance, hitMask))
         {
             Debug.Log("Hit collider " + hit.collider + ", at " + hit.point + ", normal " + hit.normal);
             Debug.DrawRay(hit.point, hit.normal * 2f, Color.blue);
 
             float angle = Vector3.Angle(hit.normal, Vector3.up);
             Debug.Log("angle " + angle);
 
             //if (angle > 30)...
         }
         else // is not colliding
         {
             
         }
     }
 }

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