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Question by 12boulla · Oct 03, 2015 at 08:13 PM · c#androidsceneload

My scene won't load!

One of my scenes in my android app refuses to load on my samsung galaxy tab 2 android 4.2.2. It is not an issue with my code as it works in unity and on my phone running android 4.4. There is a scene before it that loads fine. In that scene I have a coroutine that waits for 3 seconds and then loads the scene that wont work.

Any ideas? Thanks.

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avatar image Trlgger · Oct 03, 2015 at 09:52 PM 1
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Try debugging with Unity Remote for android. It's an app that allows you to test your game on your phone and debug to your project console. $$anonymous$$ake sure to restart your project while your phone is plugged in then start the app. When you go into play mode it will run on your phone.

avatar image 12boulla · Oct 04, 2015 at 08:02 AM 0
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it works fine with Unity remote. Could the issue be that my graphics are to big to load?

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Answer by 12boulla · Oct 04, 2015 at 09:25 AM

Ok, I managed to get it to work by deleting some unused gameobjects in the hierarchy. I'm not entirely sure what caused the problem, but I think it is fixed now.

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avatar image berg44 · Apr 26, 2016 at 02:24 AM 0
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I am having this problem with my tablet on 4.2.2 ... still not sure what is going on. Even a very simple build with just one scene and some buttons crashes. I could build the google play sample and put that on my tablet no problem, but moving my scene to a working project still crashes the app. I suspect it is resource constrained as I have large images for spritesheets, but I expected Unity to handle all that...

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