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Loading Game Object from one scene to AR scene
In my project I am trying to have the user be able to redo a wall of a building and then be able to see their changes in Augmented Reality. I am using STRING for the AR. I was wondering on how to go about getting the actual Game Object that the user is changing to the AR scene. Would DontDestroyOnLoad be the best way of doing so or is there a better approach to this?
Thank you very much for your help!
Can you describe what you mean by 'redo a wall'? and 'see their changes in AR'?
They are able to change the materials of the wall, a window pane from glass to brick to stone to steel to copper etc. From the newly formed wall that they have just updated I want them to be able to view it with Augmented Reality, currently I am using the AR String. Hope this clears it up.