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Is it normal for Unity5 Android app sizes to be so large??
Hello, I built an empty 3D scene(only a main camera, directional light, and exit script) and ran it in my Samsung Galaxy. My phone's application manager says that the app is over 35MB in size. This is an empty application with almost nothing in it. Is it normal for it to be this large? This seems kind of big, would there be any way to optimize it?.
The apk on my computer from the build is also only 18MB large.
Furthermore, the Unity's editor log says: "Complete size 4.8 mb 100.0%"
So, there seems to be some kind of discrepancy here. My phone says the app is 35MB, the apk is only 18MB, and the editor says it's only 4.8MB.
Pretty sure the 35$$anonymous$$B is the extracted apk size, but the difference between editors 4.8$$anonymous$$B and the actual 18$$anonymous$$B file size is interesting. I am also interested in an answer on that one :) $$anonymous$$aybe 4.8$$anonymous$$B is only the game related data and the other 13.2$$anonymous$$B is the Unity Android framework size?
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