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Animation Coordinates Issue
Hi,
I have a quick question about transform position related to animations. I have buttons in my platform game which move down on the Y-Axis when they are landed on. That works just fine until I move the button to a different location. When I move it and trigger the animation, the button jumps to the position in which it was animated.
I just want the button the move on the Y-Axis and prefab it so that I can place buttons wherever I want. I've looked for answers to the problem and have done a lot of messing about in Unity. I've removed the X position from the animation altogether, but that does not work either. It stills jumps around the screen when the animation is played or triggered, jumps right to the spot I animated it in.
I hope that makes sense. Any ideas?
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