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Question by Triqy · Apr 06, 2013 at 01:43 PM · animationperformancelagloopingdraw calls

What kind of performance impact does looping anmiations have on a game?

I am making a RTS game, and I want to know what kind of perfomance impact I will have on a tablet if I were to have say 50 zombies on screen that all have looping animations?

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Answer by Daphoeno · Apr 06, 2013 at 03:18 PM

the looping animations wouldn't be a large problem. What would make the game slow would be the amount of polys on one zombie. for a mobile/tablet game and the amount of zombies you want on the screen it is probably recommended to have under 2000 polys per model if this still doesn't work try lowering it further.

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avatar image Triqy · Apr 07, 2013 at 03:37 PM 0
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Oh ok thanks, the zombie i am modeling now are around 500 to 600 polys, so i guess the animations arnt a issue i suppose. Thanks!

avatar image Daphoeno · Apr 09, 2013 at 04:35 PM 0
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no problem.

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