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Question by
Hexadron · Jun 15, 2013 at 07:24 PM ·
buildparticlescolortransparency
Particle systems in Unity are different during build
When I run my game in the editor, everything works as expected and the particles are the appropriate color - green - but when I build and run it, they seem to be all different shades and transparencies. I have no idea why this is happening. The relevant code for their creation is here. Cheers.
Comment
What colour does Core.Convert
give you? What's in the data
data-structure? What makes you think the editor it correct?
Core.Convert returns a Color object from an array downloaded from my server in the format of [R, G, B]. I assume the editor is correct because it is rendering the particles as expected with the data provided...