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Question by Bluestrike · Nov 12, 2012 at 01:43 PM · networkingrpcbuffer

Question about buffered rpc calls

Lets say I have a game where players can drop in and out. One player opens and closes a door with a function with a buffered rpc call.

Now another player connects, will that new player see the door open and close as many times as players did it during the game? Or does buffered mean that it remembers the last state?

edit I am using a authorative server for a pc game.

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Answer by Fattie · Nov 12, 2012 at 01:57 PM

it just depends how well you write the central Boss server. (ie, four ipads are playing, one of them is the Boss, and the other three are slaves. not to be confused with a "server" on the internet.)

This is not "done for you" in any way whatsoever. it's just a matter of writing incredibly good networking code.

so for example, it would be like asking, oh, "in my car racing game will the car slide off the track?" unfortunately it's just a matter of programming it really well :-/

Be sure to use the "right" RPC call

http://answers.unity3d.com/questions/326626/games-with-multiple-maps.html

pls vote up that answer is helpful, I am sick of having only one vote on it :)

more ... http://answers.unity3d.com/questions/333137/synchronize-network-view-for-transform-children.html

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