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Question by ceaston7 · Nov 29, 2017 at 07:02 PM · collisioncollidervector3

Collision.impulse.Set doesn't change the impulse's values

In an OnCollisionEnter event script, I attempt to directly set the impulse of the collision using the following line.

//updatedCollisionImpulse is a Vector3 created earlier

collision.impulse.Set (updatedCollisionImpulse.x, updatedCollisionImpulse.y, updatedCollisionImpulse.z);

However, when I check collision.impulse after this step, it hasn't changed. Any idea why?

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