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Question by BrettRiet · Apr 03, 2011 at 06:56 AM · camerapausetimescaleorbit

Orbit camer while paused?

I have a pause menu for when i press escape and it freezes the time.scale but the camera continues to orbit and so the direction is weird when i un-pause it so i was trying to do this...

function PauseGame() { savedTimeScale = Time.timeScale; Screen.lockCursor = false; guiTexture.enabled = true;

 // i add the line directly below this to try and disable the camera orbit but it 
 // did not work. do you know a way i can put a line in that would do what that?
 transform.Find("Camera").OrbitCamera = false;
 Time.timeScale = 0;
 AudioListener.pause = true;
 if (pauseFilter) pauseFilter.enabled = true;
 currentPage = Page.Main;

}

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Answer by KeithK · Apr 03, 2011 at 07:07 AM

When you set timeScale to 0, the update of all objects is still being called. So anything you're moving by a fixed value not affected by time, is still going to carry on happening.

To get your camera to stop orbiting you could:

1) Change your rotation script to use deltaTime, or

2) Check in your Camera's Update if timeScale == 0 and bail out.

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avatar image Scribe · Apr 03, 2011 at 09:13 AM 0
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I didn't know that :) 1+

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