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Question by Karsnen_2 · Feb 01, 2013 at 08:11 PM · c#camerapausetimescale

Dramatic Camera effect with all physical gameobjects paused?

Hello Devs,

Scenario : I have player which would come in contact with various elements while playing down the level. At certain point, the player would touch another GameObject. At that point of time, I want the camera to zoom out and focus on both of these two guys and then I want the camera to return back to its normal position and rotation.

Procedure I am trying : Now when I want to move the object, I got to pause the game i.e. Time.timescale = 0.001f (If you guys think this is a bad idea, please give a another idea). I move the Camera to the required position which shows both characters. Then after 1 or 2 seconds, I bring it back to the same position and rotation.

Problem :

  1. The problem I am facing is, the code does not run after I turn Time.Timescale to zero.

  2. The two characters are nearby on x-z plane and I am not sure how to move the camera.

I am focussed on the 2nd issue as I think I could find a way, but with the first I would like to have some help. Thank you & Please.

regards, Karsnen

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avatar image iwaldrop · Feb 01, 2013 at 11:46 PM 1
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Perhaps this previous answer will be of some use to you.

avatar image robertbu · Feb 02, 2013 at 05:49 AM 0
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Posting your code and perhaps a drawing might might help you get an answer.

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