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Question by VMakarov · May 24, 2010 at 05:30 PM · cameraraycastorbittps

Raycast Third Person Camera Problem

Hello;

I'm working on TPS project with OrbitCamera Script from Third Person Demo, but even though there is raycast camera code i cant get it to work, the camera still goes into environment meshes. I have examined a couple of example files but I couldnt integrate them into my project, can you please help? Like I said Im using OrbitCamera.js file with little modifications, and I'd like my camera to zoom closer to the target when in contact with environment etc... like in every normal TPS game.

Thank you very much.

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Answer by VMakarov · May 26, 2010 at 01:39 AM

anyone?

please?

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Answer by VMakarov · Jun 01, 2010 at 11:15 PM

anyone? doesnt anyone know how to do this?

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Answer by Xo32 · Jul 22, 2010 at 06:00 AM

You can try this: open up the TPS-Auth scene in the editor, deploy it as standalone, run it and start a server there. Then connect to it from the editor, it should work.

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Answer by angad singh · Feb 24, 2011 at 01:11 PM

here you go,a prefab for this:- http://blockmonkey.com/my-work/unity-3d-work/

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