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Question by SwaggerCompost · Jul 19, 2015 at 06:56 PM · collisiongamegravityplatformcollide

How do I make c# script to have a player not fall through a platform?

I want to have a basic platform and when the player (sphere) collides with the platform they do not fall through. I got that to work but when the player steps off of the platform they do not fall. How would i do that? (in c#)

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avatar image SwaggerCompost · Jul 21, 2015 at 10:36 PM 0
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Yes but it still falls through the platform.

avatar image Mulldor · Jul 21, 2015 at 10:41 PM 0
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If you have tried a rigidbody, and he falls through the platform. Either the starting position is right inside of the hit box. Or you do not have a collider on the ground and / or the player.

$$anonymous$$ake sure the colliders are not set to IsTrigger (see in Box / sphere colliders).

You must make sure to create a plane at the bottom for the player to fall on.

Also, if you have a sphere with a rigidbody it will roll around. So you must lock rotation on X, Y and Z axis in the rigidbody handler under "Constraints"

avatar image SwaggerCompost · Jul 21, 2015 at 10:49 PM 0
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the sphere and the platform are both checked IsTrigger but the material (in sphere collider) says none. Is that a problem?

avatar image SwaggerCompost · Jul 22, 2015 at 12:59 AM 0
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Is there some place where i could download an example world/scene to look at it?

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Answer by Mulldor · Jul 21, 2015 at 10:33 PM

Just add a rigidbody, and let it do the work.

Either that, or you read up a little bit on character controllers see:

https://www.youtube.com/watch?v=AEPI5rmg3XY for a good guide

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Answer by Guandor · Jul 21, 2015 at 10:41 PM

Add rigidbody to the player and colliders to both player and the platform.

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Answer by Vray · Jul 22, 2015 at 10:01 AM

An alternative I am working with is navmeshAgent Its a simple solution to a complex problem. If your looking for a dirty alternative for collision.

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