Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JoePeirsonGames · Apr 13, 2020 at 09:22 PM · unity 5scenesavescene-loadingvisual studio

Transfer Data Between Two Loaded Scenes

I have 2 scenes, my main game scene and a dialogue UI scene.

When tested in just one scene (the UI Scene with a button), it all worked fine.

However i want to transfer data from the main game scene to my dialogue scene.

I have 3 Scripts: 1) Dialogue Manager

public class DialogueManager : MonoBehaviour {

 public TextMeshProUGUI nameText;
 public TextMeshProUGUI dialogueText;
 
 public float sentenceSpeed;
 
 public Image faceBox;
 
 public Animator animator;
 
 private Queue<string> sentences;
 
 void Start()
 {
     sentences = new Queue<string>();
 }
 
 public void StartDialogue(Dialogue dialogue)
 {
 
     animator.SetBool("isOpen", true);
 
     nameText.text = dialogue.name;
 
     faceBox.sprite = dialogue.face;
 
     sentenceSpeed = dialogue.sentenceSpeed;
 
     sentences.Clear();
 
     foreach(string sentence in dialogue.sentences)
     {
         sentences.Enqueue(sentence);
     }
 
     DisplayNextSentence();
 }
 
 public void DisplayNextSentence()
 {
     if (sentences.Count == 0)
     {
         EndDialogue();
         return;
     }
 
     string sentence = sentences.Dequeue();
     StopAllCoroutines();
     StartCoroutine(TypeSentence(sentence));
 }
 
 IEnumerator TypeSentence(string sentence)
 {
     dialogueText.text = "";
     foreach (char letter in sentence.ToCharArray())
     {
         dialogueText.text += letter;
         yield return new WaitForSeconds(sentenceSpeed);
     }
 }
   
 void EndDialogue()
 {
     animator.SetBool("isOpen", false);
 }

}

2) Dialogue

[System.Serializable] public class Dialogue { public string name;

 public Sprite face;
 public float sentenceSpeed = 0.5f;
 
 [TextArea(3, 20)]
 public string[] sentences;

}

3) Dialogue Trigger

public class DialogueTrigger : MonoBehaviour { public Dialogue dialogue;

 public void TriggerDialogue()
 {
     FindObjectOfType<DialogueManager>().StartDialogue(dialogue);
 }

} When tested with the button you would attach the Dialogue Trigger to the button and fill out the data, when you hit the button it would pass the dialogue to the dialogue manager and display it on the screen.

Now i want the Dialogue Trigger on an object and when you enter its collider and press a key (i've got this working) pass the data from the main game scene to the dialogue manager on the dialogue scene.

The dialogue scene has been loaded using LoadSceneMode.Additive.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

245 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change scene without the previous scene being reset when you return? 0 Answers

Using UI.Button to Load Another Scene? (using outdated tutorial video) 1 Answer

Load new Scene with LoadSceneMode.Additive - I cannot interact with the new Scene, although it was set as Active Scene 0 Answers

How to keep certain information when reloading a level 8 Answers

How to load a scene from an asset bundle in unity 5? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges