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Question by Bill 2 · Nov 14, 2011 at 09:16 AM · updateruntimeastar

updating astar gridgraph at runtime

hi all,

Searched for an hour and couldn't find an answer. I'm using the pro version of Aron's excellent pathfinding scripts. I can't figure out how to update the size of the graph at runtime. We have a project with a single a star prefab but multiple scenes. I want to change the size of the grid as each scene loads. Specifically, I want to change the width, depth, x and z of the gridgraph at runtime, preferably via javascript. Can anyone help?

Thanks in advance

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Answer by Bill 2 · Nov 16, 2011 at 01:17 PM

got there eventually

//change the size of the GridGraph

customiseAStar(500,500,250,250);

//then scan the map

gameObject.SendMessage("Scan",SendMessageOptions.DontRequireReceiver);

//the customise function

function customiseAStar(w:int,d:int,x:int,z:int){

 for (var graph:IUpdatableGraph in AstarPath.active.astarData.GetUpdateableGraphs ()) {
 
     graph.width=w;
 
     graph.depth=d;

     graph.center=Vector3(x,0,z);
 
     graph.UpdateSizeFromWidthDepth ();
 
  }
 

}

hope others find this useful

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avatar image TMK · Jan 26, 2012 at 03:13 PM 0
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Awesome, exactly the same thing I was looking for today! Thanks! :)

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