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This question was closed Jul 25, 2015 at 08:54 PM by getyour411 for the following reason:

The question is answered, right answer was accepted

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Question by exploitedtaken · Jul 18, 2015 at 04:31 PM · terrainissuegrass

Grass issue on Massive Terrains

My terrain size is 10000x10000 and result thats it. Grass density, strength are %100. What to do?

alt text

It's still not good as i want with that.

alt text

untitled.jpg (470.8 kB)
untitled.jpg (486.0 kB)
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avatar image getyour411 · Jul 18, 2015 at 05:10 PM 0
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Create a test 2k x 2k terrain, do a test grass paint - same results?

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Answer by Eric5h5 · Jul 18, 2015 at 05:28 PM

The terrain splatmaps have a max size, so as you make the terrain bigger, the details necessarily must be sparser and more spread out. So instead of making one huge terrain, split it up into multiple smaller terrains.

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avatar image exploitedtaken · Jul 19, 2015 at 07:15 PM 0
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how? how can i split heightmap file?

avatar image getyour411 · Jul 20, 2015 at 05:08 AM 0
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If all you need if heightmap split, there is some info out there; I searched with Google and got

http://scrawkblog.com/2013/02/18/automated-height-map-splitting-using-imagemagick/

If you have a bunch of work logged into this project placing GameObjects here and there, I'm afraid there's no great answer.

You should accept Eric's answer as correct to your original question.

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