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               Question by 
               finalg · Mar 06, 2012 at 11:30 PM · 
                raycastnavmeshpathfinding  
              
 
              Trace a visible ray between two NavMeshAgent (Raycast)
Hi everyone,
I appreciate the new functionnality of Unity for Navmesh and Pathfinding.
Currently,I know how to use NavMesh Agent and deplace a gameobject toward another gameobject.
Now, I want to trace a visible ray, a trace, between these two agents, like in a GPS. In the documentation, I see this function NavMeshAgent.Raycast but I don't know how to use it.
 public class TestNavScript : MonoBehaviour { 
 
     public Transform target; 
         private NavMeshAgent NavComponent;
          private NavMeshHit hit;
 
     // Update is called once per frame
      void Update () {
        GetComponent<NavMeshAgent>().destination=target.position;
     
        GetComponent<NavMeshAgent>().Raycast(target.position,out hit); 
     }
 
 }
After, I will put a mesh on this ray.
Can you help me, please?
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