Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Candescence · Jan 20, 2015 at 06:24 PM · mecanimstringstatehash

Get Mecanim State Name String?

Pretty much. I'm basically doing a setup where I have blank states between attack animations that all have the same name except for a number at the end, which are used as 'interim' states to check if the player has pressed a button before the next attack animation starts, if so, continue the combo, if not, revert back to the idle animation.

However, the sticking point is actually getting the relevant part of the name of the state that I want, the number is irrelevant, but I can't get the name in a string form. I could get around this by cheating with a quick for loop that goes through a whole bunch of numbers quickly and constantly, but that seems awfully wasteful. The problem is, Animator has no actual way of providing the state name in a string, only a hash, and there's no real way to convert it to a proper string. It's actually bewildering how such a simple and what should be necessary function be unavailable.

So, yeah, any idea of how to actually get the name of a state in string form?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PorkMuncher · Jan 20, 2015 at 06:27 PM 0
Share

I personally prefer to not take any information "back" from mecanim - it is just messy. $$anonymous$$aybe just calculate the right animation state outside and give an integer value to mecanim to change from "any state" to the right animation!

avatar image Alvarezmd90 · Dec 06, 2016 at 02:28 PM 0
Share

Yeah, I'm not finding this feature anywhere. And we're in fricking 2016 now.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity 5 - nameHash obsolete? shortNameHash vs fullPathHash 0 Answers

Mecanim. Change state under parameter condition problem. 1 Answer

SetAnimationClip on mecanim State using script 0 Answers

Problem with mecanim states switching back for a split second 0 Answers

Macanim Mouse Buttons interaction c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges