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particle system not visible on game screen
hi com, i have a problem about particle system. particles visible on scene window but not visible on game window. i share some images about my problem. maybe you'll better understand with this. i use orthographic cam.
yes, it is alive on awake. inspector like this. and when i run the isPlaying function, its return true. i guess this problem is about camera, but i can't solved.
In your Game, how far is your camera from the particles?
Orthographic camera doesn't show depth, so it may be your camera is too far and particle system simply doesn't render. Try moving your camera closer?
Answer by staylan · Jul 29, 2015 at 09:21 PM
i fixed my problem with main canvas settings.
Main canvas >> Canvas >> Render Camera >> Enabled >> set Main Camera.
Thanks for all replies.
Answer by msnk1985 · Jul 29, 2015 at 01:36 PM
2D or 3D project???? if it is 2D project increase particles size and keep it particle fx foreground layer.
thanks, 2d project. i tried it, but the same.
Answer by VanLinares · Feb 12, 2018 at 11:25 PM
Just change the sorting layer in the particle render configuration
I understand that you want to help, but this question has been both asked, and resolved in July, 2015. Please pay attention to the post timestamp.
Also please note big, green box that says Best Answer, and begins with "I fixed my problem..."
There is no point in your message. People still using Unity, people still searching for solutions. This is not only for the current case, this is for all the people who run into problems like this.
And my answer upset to you because? .... evil spirit has reason "this is for all the people who run into problems like this". Anyway, i dont post trying to answer the question of staylan, i did that because this is the first result in my search with google, and the "best answer" for me is not the best, because for me was moore easy configure the sorting layers in the renderer component of particle system.
You're right. I apologize. I literally thought you missed the timestamp of posted question and was trying to answer a 3-year old post by accident.
Answer by FadeToBlack · Jun 26, 2017 at 08:28 AM
I've just fixed it by setting Plane Distance in Canvas to small value (0.1) instead of 0.
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