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This question was closed Jul 17, 2015 at 06:12 AM by tanoshimi for the following reason:

Duplicate Question has been answered many times, such as http://answers.unity3d.com/questions/41298/fps-gun-clippes-through-walls.html

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Question by KROEYF · Jul 17, 2015 at 03:59 AM · collisionspriteclippingfirst personfirst person shooter

How do I prevent my 2D Sprite from clipping into my 3D Environment

Hi, I'm working on a first person game and instead of using gun models, I'm using sprites instead. I attached it to my first person camera and everything works fine. However, whenever I turn and face walls, my sprite clips into the wall. Is there any way I can render the sprite over the wall or at least give it collision? I tried adding a Box Collider and Box Collider 2D onto it, but it still clips. Here's an image of it:

alt text

screen.png (102.0 kB)
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