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Question by DevMerlin · Sep 23, 2013 at 08:20 PM · c#particlestimeduration

What is the best way to assign a duration to particles?

I'm building a weather system into my latest prototype and tried to assign a length of time to particles.duration, however got the error "Property or indexer `UnityEngine.ParticleSystem.duration' cannot be assigned to (it is read only)"

If duration can't be set by code directly (in C#), what is the best way to run particles for a set period of time?

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avatar image AndyMartin458 · Sep 23, 2013 at 08:25 PM 1
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It does appear that you cannot dynamically change the lifetime of a particle system itself. However, you could create your own timer function in an update loop. After a certain accumulation of Time.deltaTime, delete the particle system.

 float duration = 10.0f;
 float life = 0.0f;
 
 void Update()
 {
     life += Time.deltaTime;
     if(life >= duration)
     {
           Destroy(myParticleSytem)
     }
 }

You can also change the lifetime of the individual particles with startLifetime http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem-startLifetime.html

avatar image vexe · Oct 06, 2013 at 05:41 PM 2
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Answer by clunk47 · Sep 23, 2013 at 08:25 PM

Do you mean how long the particles live? Have a look at ParticleSystem.StartLifeTime.

 using UnityEngine;
 using System.Collections;
 
 public class example : MonoBehaviour
 {
     void Awake()
     {
         particleSystem.startLifetime = .5f;    
     }
 }

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