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Question by LCGC · Jul 16, 2015 at 08:24 AM · realtime reflection

Realtime vs Baked Reflection Probe

I'm trying to use realtime reflection probe but I end up with a render quality issue on the metallic channel of the PBR shader. (Baked reflection probes are working just fine.)

Realtime vs Baked

Here's a checklist what I've tried so far:

  • Texture quality (truecolor) Texture

  • MIP (off/on) Texture Filtering

  • Texture format (png/bmp 8/16bit)

  • Texture sRGB bypass (on/off)

  • Rendering path (forward/deferred)

  • Colorspace (linear/gamma)

  • Quality settings

  • Editor mode/build mode

Can you guys help me out?

realtime-vs-baked.jpg (320.3 kB)
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