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Question by Zanenga · Jul 16, 2015 at 06:26 AM · instantiateparentgame object

Problem adding a Parent to a Instantiated Object

Hey guys! I'm trying to instantiate a GameObject and setting it's parent afterwards. The error I'm getting is: "Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption".

I know that I shouldn't change the parent of the prefab, but of the instance itself. And that's exactly what I'm doing.

alt text

What am I doing wrong? Is this just some dumb mistake I'm not seeing?

Thank you very much for your help!

unity-question.png (2.4 kB)
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Answer by sas_88 · Jul 16, 2015 at 06:36 AM

Add the script to which the instantiate

 GameObject instance =Instantiate(myVisualEffect) as GameObject;

Try this

 instance.transform.SetParent (this.transform);


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avatar image Zanenga · Jul 16, 2015 at 04:27 PM 0
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I've tried that before but, just to be sure, I tried it again. It gives me the same result. :/

avatar image sas_88 · Jul 17, 2015 at 04:32 AM 0
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Add the script to the canvas which i have followed & works fine 4 me.

$$anonymous$$eep the prefab in Resources folder.

The script which i have used

 GameObject instance =Instantiate(Resources.Load("Instan")) as GameObject;
 instance.transform.SetParent (this.transform);
 instance.transform.localPosition = new Vector3 (70f, -15f, 0.0f);


Output of above script is

alt text

set-parent.png (246.9 kB)

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