Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by digzou · May 19, 2015 at 01:46 PM · 2dspriteunity5assetbundlewww

Loading images from AssetBundle

I am able to extract and instantiate a prefab from the asset bundle using the code below. But I wish to extract some png sprites from the asset bundle. Also I need to follow a hierarchy because I am loading those sprites onto gameobjects at runtime. After much searching on the internet, I couldn't find a solution. Any help? Thanks.

 using System;
 using UnityEngine;
 using System.Collections;
 
 public class CachingLoadExample : MonoBehaviour {
     public string BundleURL;
     public string AssetName;
     public int version;
     
     void Start() {
         StartCoroutine (DownloadAndCache());
     }
     
     IEnumerator DownloadAndCache (){
         // Wait for the Caching system to be ready
         while (!Caching.ready)
             yield return null;
         
         // Load the AssetBundle file from Cache if it exists with the same version or download and store it in the cache
         using(WWW www = WWW.LoadFromCacheOrDownload (BundleURL, version)){
             yield return www;
             if (www.error != null)
                 throw new Exception("WWW download had an error:" + www.error);
 
             AssetBundle bundle = www.assetBundle;
 
             if (AssetName == "")
                 Instantiate(bundle.mainAsset);
             else{
             GameObject go = (GameObject)Instantiate(bundle.LoadAsset(AssetName));
                 go.transform.SetParent(GameObject.Find("Canvas_Overlayed").transform);
                 go.GetComponent<assetbundleprefab>().init();
             }
             // Unload the AssetBundles compressed contents to conserve memory
             bundle.Unload(false);
             
         } // memory is freed from the web stream (www.Dispose() gets called implicitly)
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by digzou · May 23, 2015 at 07:06 AM

Ok I managed to find it :

 Sprite newSprite =  bundle.LoadAsset<Sprite>("assets/resources/images/snap.png");

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't create a 2D sprite with Sprite.Create when creating texture in code 1 Answer

Sprite texture incorrect 0 Answers

Errors When Loading AssetBundles With Concurrent WWW Calls (Unity5) 0 Answers

Prevent 2D mask to impact other gameobjects ? 3 Answers

Finding the centre of two touches 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges