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Question by
Wrathrowe · Mar 28, 2016 at 12:21 AM ·
animationunity 52dnetworking
2D Network Animations
Hello,
I'm having difficulty finding information on how to get animations to show up from the client to host or vice versa, using Unity 5 Networking.
I have my animations working on the local computer. The transform is moving, jumping, and shooting on the remote computer. However, the run/jump/shoot animations are not playing.
I've made the bool IsShooting; a [SyncVar], but no luck.
How do I get the animations to play across the network?
Thanks.
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