- Home /
Third person controller aiming
Hi everyone,
I wonder how this kind of games are able to aim. I have an animator that allows my character walk/run/idle, but how could I make the character aiming looking at the mouse?
For example: Uncharted has an animation system and then the character is able to aim like it was another animation event, but as far as I'm concerned this is not true, the character should have another system, shouldn't it?
I'll be so grateful if anyone could help me, I just need a hint.
Thank you so much.
Answer by 767_2 · Sep 24, 2014 at 12:05 PM
for aiming you should apply your ik(inverse kinematic) solution and it got nothing to do with animation(it can be achieved but not advised) and ik solutions can blend in with other animations and that is how your model can run and aim at the same time
here are some solutions(final ik works with unity free too)
Inverse Kinematics (Pro only)
Your answer
Follow this Question
Related Questions
Third Person Aiming 0 Answers
I cant aim Can anyone HELP? 0 Answers
Character wont stay aiming 0 Answers
Do animation rotations refuse to accept negative values? 2 Answers
Animation not looping 1 Answer