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Unable to find style in skin repaint
I've found a person with a similar problem here, but I still cannot fix the problem.
In short, Unity fails to recognize my custom GUISkin. I've deleted the skin and started from scratch because I did rename the skin (see problem linked above). Still, I've checked all of these possible problems (I'm using c#):
The skin exists, it is named BaseSkin
The GUISkin is a public property of my MonoBehavior (subclass name is PresetButtons, attached to empty game object named GUIPresetButtons). Property is: public GUISkin customSkin;
The public property customSkin is definitely set via Inspector.
in OnGUI, I set GUI.skin to customSkin
NO compilation errors or warnings.
The exact error is "Unable to find style 'ButtonPreset01' in skin 'GameSkin' Repaint" yet my skin is named BaseSkin.
'ButtonPreset01' clearly exists in BaseSkin's Custom Styles (though it appears Unity is looking in the default skin anyway.
I feel like I've tried everything, read the GUISkin documentation thoroughly, and read all the related answers I could find. Here is the GUI.Button call:
void OnGUI () {
GUI.depth = 0;
GUI.skin = customSkin;
if (GUI.Button(new Rect(0,0,80,80), "", "ButtonPreset01")) {
Debug.Log("Clicked Preset 1 button");
}
}
Am I doing this wrong?
Answer by AlanParsons · Aug 14, 2012 at 08:26 PM
The solution was to set the customSkin property in the game object's inspector...not the module's inspector.
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