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What is causing my attack animation to be in a different position from my idle/run animation?
I have a simple attack animation attached to my player character's animator component and I have the animation logic all worked out, but I'm running into this issue. When I press the attack button, the attack animation happens at a slightly different position than my other two animations. I can't find anything on how to fix this. I've uploaded a video here that shows the issue happening in real time. Is it really because of the sprite sheet height or something else?
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