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Question by Rakeshchatra · Sep 12, 2016 at 06:57 AM · iosscript.webglassetbundleloading

Loading Scripts from asset bundle in iOS and WebGL.

Hi, I am trying to load scripts from Asset Bundle in Android, iOS and WebGL. In Android I am able to load scripts using Reflection and Assembly.Load as given in the link https://docs.unity3d.com/Manual/scriptsinassetbundles.html This will only support for android and not for iOS and WebGL. How can i load scripts from bunlde in iOS and WebGL. Is there a way to load it. Please share your knowledge if anyone has already tried this. Thankyou.

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avatar image Arkaid · Sep 12, 2016 at 08:03 AM 0
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I don't think it's possible in iOS. Not to mention that it will get your app kicked off the app store, since you can't download executable code after passing the review.

avatar image or113 · Dec 05, 2016 at 01:23 PM 0
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If you found a solution or any workaround, please share!

avatar image nilsubimax · Oct 23, 2018 at 01:13 PM 0
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Looking for the same, I'd like to load assets on HoloLens.

avatar image maxb12 · Feb 19, 2019 at 10:48 AM 0
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Im trying to do the same, because i want $$anonymous$$y inital file to be as small as possible for web. maybe you can do this with JavaScript since jacascript doesnt realy care about context. or you have different unity projects for each scene, and swap the webgl container everytime you change scenes. The persistent data would have to be stored and retrieved from a server.. ... but this seems to complicated and would not work on other platforms only webgl. $$anonymous$$aybe.. just an idea.

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