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Question by tutiplain1 · Jun 30, 2013 at 12:25 PM · importblenderuv mapping

Importing first textured model into Unity

Hi all,

I am importing a model I made and textured in blender into Unity. The model uses two materials. When I import into Unity, the materials are not imported along with it. Or at least the textures aren't. In the model's import settings, the slots for the two materials used appear, but the textures are not imported, and need to be manually imported. Even then, when I assign the images to their material slots (which by default are imported as Diffuse shaders), in the Scene, the object only takes on the general color of the image, but not the image itself. I wonder what I am doing wrong?

Note that in blender, I textured the object by assigning the textures to particular vertex groups, but I have not dealt with UV Maps. Could this be part of the problem?

Thanks for your answers.

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Answer by Daphoeno · Jun 30, 2013 at 12:35 PM

Blender materials cannot be used inside of unity (colors and transparency work but textures and other maps will not). If you want textures for your object you will need to unwrap the model in blender and texture it in something like Photoshop.

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