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Question by Rcocuzzo8 · Apr 25, 2016 at 04:29 AM · c#update functionupdate problemupdating

C# void FixedUpdate() only updating once

Hi guys, I have here a very simple 2D object that has a script which only updates once:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyScript : MonoBehaviour {
 
     public GameObject player;
 
     // Update is called once per frame
     void FixedUpdate () {
             Debug.Log ("Log it ");
     }
 }

This is the object's inspector

screen-shot-2016-04-24-at-95008-pm.png (106.2 kB)
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Answer by quabug · Jun 15, 2016 at 06:18 AM

Set Edit -> Project Settings -> Time -> Time Scale to 1.

Or you can use code to set it Time.timeScale = 1

After that, FixedUpdate should working properly.

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