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Question by
CrashTest · Aug 09, 2015 at 03:46 AM ·
multiplayerconnectionunity multiplayer
UNET LLAPI - Answering incoming connection
Hi,
I have two clients connecting each other. Client one uses NetworkTransport.Connect method to connect client two. Client two is checking incoming communication inside Update method and receives NetworkEventType.ConnectEvent from client one.
After client two receives ConnectEvent, should he also use NetworkTransport.Connect method to connect client one or does UNET take care of it ?
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