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Question by unity_R0Zoro · Apr 04, 2020 at 05:41 AM · randomspawnrandom.rangerangespawner

How To Random Range a Float?

I want to make the spawn time and spawn delay a random number between 1 and 5 whenever the game starts. In the picture below I need to adjust it myself.

 ![using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Spawners : MonoBehaviour
 {
     public GameObject Spawn;
     public bool stopSpawning = false;
     public float spawnTime;
     public float spawnDelay;
 
     void Start()
     {
         InvokeRepeating("SpawnObject", spawnTime, spawnDelay);  
     }
 
     public void SpawnObject()
     {
         Instantiate(Spawn, transform.position, transform.rotation);
         if (stopSpawning)
         {
             CancelInvoke("SpawnObject");
         }
     }
 }][1]



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Answer by spencerz · Apr 04, 2020 at 05:56 AM

   public void SpawnObject()
   {


 spawnTime = Random.Range(1.0f, 5.0f);
 spawnDelay = Random.Range(1.0f, 5.0f);


      Instantiate(Spawn, transform.position,   transform.rotation);
      if (stopSpawning)
      {
          CancelInvoke("SpawnObject");
      }
  }


Put this in your SpawnObject () method.

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Answer by n_rusev · Apr 04, 2020 at 05:50 AM

Hello. If you want to generate random numbers when the game starts you can use Unity's Random class in your Start method. For example:

  void Start()
  {
      spawnTime = Random.Range(1f,5f);
      spawnDelay = Random.Range(1f,5f);
      InvokeRepeating("SpawnObject", spawnTime, spawnDelay);  
  }

It is part of UnityEngine, so you don't need to include new libraries.

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