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Question by GaucheBobcat970 · Jun 19, 2013 at 02:49 PM · carwheelcollider

WheelColliders causing my wheels to hang in the air

Hi Guys,

I'm still learning Unity.

I've added 4 wheel colliders to my wheels. The wheels are floating in the air when pressing the play button.

What can I do to get this fixed?

alt text

Please let me know if you need more information I will add it?

Below is a new screenshot of the wheelcolliders.

alt text

racingcarunity.jpg (107.4 kB)
wireframe-1.jpg (128.3 kB)
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avatar image pickle chips · Jun 19, 2013 at 08:56 PM 0
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Before you press play, (in the editor), do they start in the air? Or on the ground?

avatar image GaucheBobcat970 · Jun 19, 2013 at 08:58 PM 0
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They are on the ground.

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Answer by GaucheBobcat970 · Jun 20, 2013 at 11:23 AM

I've solved my issue.

I was using the transform x y z to move and size the wheelcolliders. This is the wrong way of doing it.

You must use the wheelcolliders own radius and x y z to size and move otherwise the physics goes all weird.

Hope this helps someone else.

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Answer by JamesLeeNZ · Jun 19, 2013 at 11:29 PM

You should provide a screenshot that shows the colliders.

kind of looks like your wheel meshes are in the wrong place based on the location of the car and the location of the wheels

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avatar image GaucheBobcat970 · Jun 20, 2013 at 07:34 AM 0
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I've added another screenshot of the wheelcolliders in wireframe.

Thanks

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