Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 18, 2016 at 07:47 PM by Victors for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Victors · Jul 14, 2015 at 07:50 AM · androidtouchdebugtouchscreen

Processes two touches instead of one

Don't know what to do. I place double tap only once, but Unity thinks that it were twice. P.S. Not only with double tapping, but i tried test script which telling me about touches, it shows me the same situation - two touches instead of one. And if it is important, the ID's of touches are the same, at example I create object by tap anywhere on the screen (standart script), but it creates two and the ID's of touches are the same. Help ma please. And the script: using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class FBSJ : MonoBehaviour {
     private bool ShowPowerSlider = false;
     public Slider slider;
     public float PowerSliderValue = 0F;
 
     void Start(){
     }
 
     void Update () {
         int nbTouches = Input.touchCount;
         
         if(nbTouches > 0)
         {
             for (int i = 0; i < nbTouches; i++)
             {
                 Touch touch = Input.GetTouch(i);
                 
                 if(touch.phase == TouchPhase.Began)
                 {
                     if(touch.tapCount == 2 && !ShowPowerSlider)
                     {
                         Debug.Log("1");
                         ShowPowerSlider = true;
                         PowerSetMode();
                     }
                     else if(touch.tapCount == 2 && ShowPowerSlider){
                         Debug.Log ("2");
                         ShowPowerSlider = false;
                         PowerSetMode();
                 }
                 }
             }
         }
         if (ShowPowerSlider) {
             PowerSliderValue = slider.value;
             Debug.Log (PowerSliderValue);
         }
     }
     void PowerSetMode(){
         if (ShowPowerSlider) {
 
             Debug.Log ("true");
         }
         if (!ShowPowerSlider) {
             Debug.Log ("false");
         }
     }
 }
                 
         
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image maccabbe · Jul 14, 2015 at 08:08 AM 1
Share

The code you showed attempts to process multiple concurrent touches at a time, like you would if you were using two fingers to zoom. However the functionality you describe (double tap) is two serial touches that happen at different times (and updates).

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Touch and release type of controll in Unity (Android). How to make it? 0 Answers

Build an text editor in unity 3d 0 Answers

How can i use touch input on android 2d game in unity? 0 Answers

Android Screen.width/height giving weird results (212,377)? 0 Answers

Android detects 2 finger touch but not 1 finger touch 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges