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Question by neutt22 · Jul 14, 2015 at 06:40 AM · animationtext

Unity 5 - UI Text

Hi guys! I hope you can help me with a simple problem. I'm trying to simulate a "damage score" text on top of the player's head when it gets hit by an object.

But the problem is I can't make the position when instantiating it right on top of the player.

This is my code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 using System.Collections.Generic;
 
 public class Rotator : MonoBehaviour {
 
     public GameObject damage;
 
         //button clicked
     public void onDamage(){
         GameObject d = (GameObject) Instantiate(damage, transform.position, Quaternion.identity);
     }
 
 }

Any advice guys?

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Answer by Hellium · Jul 13, 2015 at 08:14 AM

You problem is not clear ...

The position isn't correct, right ?

You should add an empty point as a child of your player as an anchor point. Add a public Transform reference at the top of the script and drag & drop the anchor point from the inspector.

Then, you do as follow :

 GameObject d = (GameObject) Instantiate(damage, transform.position, Quaternion.identity);
 d.SetParent(anchorPoint);
 d.transform.localPosition = Vector3.zero;

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avatar image neutt22 · Jul 13, 2015 at 08:17 AM 0
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Just tried that and didn't work. I think it's probably because it's using Rect Transform ins$$anonymous$$d of just Transform component.

avatar image Hellium · Jul 13, 2015 at 08:26 AM 0
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Well, you didn't mention that ! ;)

Then the solution is slightly different but needs the same anchor position :

 Vector3 UIposition = Camera.main.WorldToViewportPoint(anchorPoint.position ) ;
 d.GetComponent<RectTransform>().anchor$$anonymous$$in = UIposition ;
 d.GetComponent<RectTransform>().anchor$$anonymous$$ax = UIposition ;
avatar image neutt22 · Jul 14, 2015 at 01:30 AM 0
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Works like a charm! Thanks!

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