Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheRealBoy · Jul 10, 2015 at 05:42 PM · error message

Error that I can't find in my code

I used a guide video to make this and the Error is: Assets/Scripts/Player/PlayerMovement.cs(42,26): error CS1525: Unexpected symbol `RaycastHit'

Heres my code:

 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float speed =6f;
 
     Vector3 movement;
     Animator anim;
     Rigidbody playerRigidbody;
     int floorMask;
     float camRayLength = 100f;
 
     void Awake()
     {
         floorMask = LayerMask.GetMask ("Floor");
         anim = GetComponent <Animator> ();
         playerRigidbody = GetComponent<Rigidbody> ();
     }
 
     void FixedUpdate()
     {
         float h = Input.GetAxisRaw("Horizontal");
         float v = Input.GetAxisRaw("Vertical");
 
         Move (h, v);
         Turning ();
         Animating (h, v);
     }
 
     void Move (float h, float v)
     {
         movement.Set (h, 0f, v);
         movement = movement.normalized * speed * Time.deltaTime;
 
         playerRigidbody.MovePosition (transform.position + movment);
     }
 
     void Turning()
     {
         Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition)
     
         RaycastHit FloorHit;
 
         if(Physics.Raycast (camRay, out floorHit, camRayLength, floorMask))
         {
             Vector3 playerToMouse = floorHit.point - transform.position;
             playerToMouse.y = 0f;
 
             Quaternion newRotation = Quaternion.LookRotation (playerToMouse);
             playerRigidbody.MoveRotation (newRotation);
         }
     }
 
     void Animating(float h, float v)
     {
         bool walking = h != 0f || v != 0f;
         anim.SetBool ("IsWalking", walking);
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Dave-Carlile · Jul 10, 2015 at 05:43 PM

You're missing a semicolon at the end of this line:

      Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition)  // <-- 
      RaycastHit FloorHit;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

BCE0048 Error appears when switching platform but works when building for a PC? 0 Answers

error CS1525 unexpected symbol '}' 3 Answers

Im having trouble with this code. 1 Answer

How to fix error CS0029: Cannot implicitly convert type `SpaceShooter_GameController' to `UnityEngine.GameObject' 1 Answer

Project PAUSING when I press play 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges