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Question by
Dziugauskis · Jul 13, 2015 at 09:55 AM ·
rotationquaternionui imagecondition
Quaternion.Inverse for UI.Image rotation
Hello.I wanted to ask you for an advice.Let's say i have two UI images , one is rotating to forward
second one to back
.And i need to check when their rotation is the same , but of course one image rotation should be check as reverse rotation.I searched up Unity docs and found Quaternion.Inverse ,but i can't make it work with UI image , especially with one axis (for ex. Z).How can i check?
I tried like this ,but it gives me errors.
if(spinningPartObj.transform.eulerAngles.z == Quaternion.Inverse(spinningPartBackObj.transform.eulerAngles.z))
Comment
To use Quaternion.Inverse you must input a quaternion such as transform.rotation
http://docs.unity3d.com/ScriptReference/Quaternion.html
Quaternion.Inverse(spinningPartBackObj.transform.rotation).eulerAngles.z