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Question by OregonOx · Mar 08, 2016 at 02:44 AM · shadertexturedecaldetail

Detail to Decal Unity 5.x Standard Shader

I have been attempting to use the Standard 5.x Shader's Detail Albedo to act as a Decal on my model. The texture I added appears to be blended into the Main Map Albedo texture; as would be the expected behavior.

In the picture below, the bottle is the main Albedo map and the label is the secondary Detail Albedo map.

Is there a way to change the blend mode on the secondary map so that the Detail Albedo is opaque? or am I on the completely wrong path to achieving decals?

I have attempted to use Detail Masks without success. All textures are set as "Alpha is Transparency"

Here is what it looks like with the label blended with the brown bottle. alt text

Here is the Shader Inspector settings

alt text

I cannot upload any more images but...

This is using the Legacy Decal Shader http://www.i3d.org/files/decal.png

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