- Home /
Game crashes on iOS
I made a game in Unity 4.6 and build to Android with no problem. Is working and uploaded in Google Play perfectly.
Now Im trying to build it on xCode and I got the build successfully, but when I try it on the simulator (I have no Apple device) it crashes after Unity logo. I tried different iOS SDK / iOS Device combination and nothing works. I submitted to iTunes and they also found that it crash. I look into iOS Simulator log and got this:
Jul 12 06:33:35 Davids-Mac assertiond[848]: assertion failed: 14A389 12H141: assertiond + 12334 [EDAF3958-87C7-3C61-A8E6-24689FBBE168]: 0x1
Jul 12 06:33:35 Davids-Mac.local backboardd[845]: CoreAnimation: failed to allocate 0 bytes
Jul 12 06:33:37 Davids-Mac com.apple.CoreSimulator.SimDevice.403CB4DC-26A8-46E2-8294-16453AB23F60.launchd_sim[830] (UIKitApplication:com.OmegaCorp.Krisis[0x7867][955]): Service exited due to signal: Trace/BPT trap: 5
Jul 12 06:33:38 Davids-Mac assertiond[848]: assertion failed: 14A389 12H141: assertiond + 12334 [EDAF3958-87C7-3C61-A8E6-24689FBBE168]: 0x1
Jul 12 06:33:38 Davids-Mac.local SpringBoard[844]: Application 'UIKitApplication:com.OmegaCorp.Krisis[0x7867]' crashed.
How can I find a solution to this? About external libraries, I'm using 2D Toolkit, Facebook SDK, Google SDK and SOOMLA framework. As they told in their website, all of this components should work perfectly for Android and iOS.
EDIT: I build the Xcode project on Windows.
Answer by abi-kr01 · Jul 13, 2015 at 05:18 AM
Xcode project on Windows cause issue plz take your project to mac and build from there i think that will only be issue .
and if your are writing any thing on persistentdatapath way to write that differ from android and cause the crash