Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by coder2988 · Jun 08, 2015 at 10:12 AM · c#errorraycastattackmelee

Player Attack Script. I Need Help!

I have created a player attack script in C#:

 public class PlayerAttack : MonoBehaviour {
     public GameObject target;
     public float attackTimer;
     public float coolDown;
 
     // Use this for initialization
     void Start () {
         attackTimer = 0;
         coolDown = 2;
     }
     
     // Update is called once per frame
     void Update () {
         if (attackTimer > 0)
             attackTimer -= Time.deltaTime;
 
         if (attackTimer < 0)
             attackTimer = 0;
 
         if (Input.GetKeyUp (KeyCode.Mouse0)) {
             if (attackTimer == 0){
             Attack();
                 attackTimer = coolDown;
             }
         }
     }
     
     private void Attack(){
         float distance = Vector3.Distance (target.transform.position, transform.position);
         Vector3 dir = (target.transform.position - transform.position).normalized;
         float direction = Vector3.Dot (dir, transform.forward);
         Debug.Log (direction);
 
     if (distance < 2.5f) {
             if(direction > 0){
             EnemyHealth eh = (EnemyHealth)target.GetComponent ("EnemyHealth");
             eh.AdjustCurrentHealth (-10);
             }
         }
     }
 }
 

I'm not very good at coding, I'm a newbie, so can anyone help me convert this script to use Raycasting. I want the script to check if the collider that the raycast hit is tagged "Enemy", check if the distance to the enemy is less than 2.5, and if the attackTimer is at 0. Then after all of the conditions are met, attack by taking away the enemy's 10 health points, and starting the cooldown again.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ricewind1 · Jun 08, 2015 at 11:01 AM 0
Share

If you use a raycast, you can only attack an enemy directly in front of you. You can use an overlapsphere and detect if the enemy is within a certain angle from the player

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

The name `target' does not exist in the current context 1 Answer

unable to turn enntity on/off with raycast 1 Answer

Multiple Cars not working 1 Answer

Enemy will only take (melee) damage when the distance is below 1 (ie. A zero with decimals after it) 2 Answers

Errors, Parsing Errors everywhere :( please help 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges