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Question by Afassolas · May 02, 2015 at 06:25 PM · transparencytreeswhite

White outline on trees in Unity 5

Hello, I am having this problem the trees in Unity 5 appear with a white outline when a tree is behind an object with certain material the white disappears but 95% of the time this is what I get. Have you faced this , is there a solution ? alt text

problemtree.jpg (233.9 kB)
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avatar image bobin115 · May 02, 2015 at 06:28 PM 0
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what shader does it use?

avatar image Afassolas · May 03, 2015 at 04:21 AM 1
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these are standard unity trees that have the problem

avatar image Kiwasi · May 03, 2015 at 04:54 AM 0
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I've seen the same problem. Didn't get around to finding a fix.

avatar image bobin115 · May 03, 2015 at 07:10 AM 1
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could you try to increase the cutoff?

avatar image machosalad · May 03, 2015 at 10:59 AM 1
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I also have the same problem. I "fixed" it be changing the Camera Background color to (0,0,0,0).

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Answer by Leirlux · May 04, 2015 at 10:38 AM

Tell me a thing: try to create a new project with its new scene and the same materials and create it from zero. What @bobin115 said could probably fix your problem, it's probably because you have selected a "standard" shader for a "cutout" one. Try selecting another shader, such as Transparent > Cutout > BumpedSpecular. And tell us the result. Also, check that the tiling of the texture of those trees are 1 on both X and Y.

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avatar image Afassolas · Jun 03, 2015 at 07:31 AM 0
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no nothing changed, but what machosalad said worked

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Answer by Afassolas · May 04, 2015 at 01:26 PM

I solved this by changing in Player settings, Rendering path from Deferred to Forward.

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avatar image Leirlux · May 04, 2015 at 04:43 PM 0
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Was it that easy to fix? So deferred lighting is not as good as it seemed ... :(

avatar image Afassolas · Jun 04, 2015 at 08:44 AM 0
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Yeah it was not a good solution

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Answer by Skirbyl · May 20, 2015 at 10:56 AM

Hi, I was going fine in my unity project until I came across this problem, after troubleshooting and trying several work arounds, I came across a solution which seemed to be the only way it would work, it seems like a legitimate solution.

Instructions: 1. Import your texture of a tree branch with Transparent background (PNG Format) 2. Apply These Settings : Texture type: Texture Alpha from Grayscale unticked Alpha Is transparent ticked Wrap Mode:Clamp Filter Mode: Bilinear (Does not matter as far as I've tried) Aniso Level: 0-16 (Does not matter as far as I've tried)

  1. Create New Material and apply these settings: Shader:Legacy Shaders/Transparent/Diffuse Apply your PNG Tree Branch Image

  2. Now, apply this material to the leaves of your tree, you will recieve the warning that you must have a nature shader applied, hit apply. Voila! Hopefully..

Anyway, from experimenting, this works everytime for me, and as far as I've experimented, you can use different transparent shaders with your branch material before essentially "converting" it through the tree creator.

I really hope this sums up this solution for everybody, it seems to be a real frustration.

Lemme know if it works too! I'm interested to know if this was a purposeful procedure or whether it is a bug they are still trying to iron out.

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Answer by E2R_Ben · Jun 03, 2015 at 08:16 PM

It also seems to work in deffered if you turn off "receive shadows"

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avatar image Afassolas · Jun 04, 2015 at 08:20 AM 0
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turn off "receive shadows" where ? Is this thing a bug? It practically cancels the use of Unity trees in ver 5

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