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Rotation no save to array
Hello. I have my own script to save position, rotation of GameObject. Position is OK, but rotation not working.
This is fragment of Save function:
 rot[counter*6+3] = myObj.transform.rotation.x;
 rot[counter*6+4] = myObj.transform.rotation.y;
 rot[counter*6+5] = myObj.transform.rotation.z;
And here is fragment of Load function:
 Quaternion rotation = obj.transform.rotation=Quaternion.Euler(data.saves[counter*6+3],data.saves[counter*6+4],data.saves[counter*6+5]);
             print (rotation); //is the problem - rotation is 0,0,0;
 
             GameObject obj1 = Instantiate (obj, position1, rotation) as GameObject;
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               Best Answer 
              
 
              Answer by NikunjPopat · Jul 07, 2014 at 06:22 AM
 rot[counter*6+3] = myObj.transform.rotation.eulerAngles.x; 
 rot[counter*6+4] = myObj.transform.rotation.eulerAngles.y; 
 rot[counter*6+5] = myObj.transform.rotation.eulerAngles.z;
 
 //Try this one
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