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Physics stutter in windows build
Hi everyone. I am currently working on a project in Unity on my iMac that uses physics heavily for fast moving objects. I recently put Windows 8 on the same iMac through bootcamp to test the game there too. Upon building and running the game in Windows (with the exact same settings as the Mac build) I noticed that the objects in the game have a visible stutter when they move. It almost looks like how rigidbodies move when the interpolate settings is off (though it is on for these objects). I have checked the framerate and it is running at a solid 60fps so I'm pretty sure it is the physics. I don't have this problem with the Mac build at all.
I guessed it might be a problem with the nvidia settings in Windows, but after playing around with them all, nothing seemed to fix it.
Has anybody come across this before?
Physics Iteration Count would be my answer but if it works on mac but won't work on windows... It is really weird because it happens in build. I still would recommend Physics Iteration Count but it might not work.
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