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Question by Josenifftodd · Dec 22, 2014 at 12:49 AM · javascriptaienemynot workingtarget

why won't my code work?

 //#pragma strict
 var enemies : Transform[]; 
 var rand;
 function start () {
         enemies = GameObject.FindGameObjectsWithTag("Enemy"); 
         transform.LookAt(enemies);
 }
 
 function Update () {
         LookAtRandomEnemy();
 }
 function LookAtRandomEnemy(){ 
 if (Input.GetButtonDown ("Fire1")){    
             Random.Range(1, enemies.Length);
                 
     }
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avatar image ger122 · Dec 22, 2014 at 01:17 AM 0
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look at your function start line line 4

capitalize your start to Start

this may be causing issues

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Answer by Firedan1176 · Dec 22, 2014 at 01:23 AM

You can't do Transform.LookAt(enemies) because it's an array, you need to grab one of the transforms out of the array and look at it (you can't look at all of them at once).

You need to do something with Random.Range, not just state it. Something like

 float myFloat;
 
 void Start() {
 myFloat = Random.Range(0, enemies.Length);
 }
 
 void Update() {
 Transform.LookAt(enemies[myFloat]);
 }


I suggest you look at the documentation before asking at the unity answers.

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avatar image Josenifftodd · Dec 22, 2014 at 02:32 PM 0
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Okay cheers man!

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