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Question by Gusic · Feb 25, 2014 at 05:00 PM · c#2dgui

GUI trigger help (C#)

Hi Guys, I have had this problem for a while. Basiclly i am making 2d platform game and i am trying to make it so when the player hits the finish flag the gui show up. i already have a script for this but it never works i dont know why. FYI i have just started learning c#

Thank You

Script

 using UnityEngine;
 using System.Collections;
  
 public class Level_Finish : MonoBehaviour {
  
     public GUITexture finishFlag;
  
     void Start () {
        finishFlag.enabled = false;
     }
  
     void OnTriggerEnter(Collider col){
        if (col.tag == "Player") {
          finishFlag.enabled = true;   
        }
     }
 }
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Answer by Maui-M · Feb 25, 2014 at 05:11 PM

You need to put your GUI code in OnGui to render it. GUI Basics

 using UnityEngine;
 using System.Collections;
  
 public class Level_Finish : MonoBehaviour {
  
     public Texture finishTexture;
     private bool bFinish = false;
  
     void Start () {
        bFinish = false;
     }
  
     void OnTriggerEnter(Collider col){
        if (col.tag == "Player") {
          bFinish = true;   
        }
     }
     
     void OnGui() {
         GUI.Box(new Rect(10,10,100,90), finishTexture);
     }
 }


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