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Realtime point light count (Pixel Light Count) issue
I have 9 point lights on the roof in my scene which are all set to "Mixed" rendering mode. I have also increased the pixel light count in the quality settings to 16 but for some reason only 3 of the point lights seem to render in realtime whereas the others seem to just render baked.

you can see the bottom left light is rendering realtime and is affecting the lightmap baked but others are not
 
                 
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